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1. FW complex NPCs - in Assembly Hall [original thread]
Support
- by Radon Kadar - at 2009.12.11 21:34:00
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2. Quick Refresher: FW mechanics 101 explained in 60 seconds: - in Warfare & Tactics [original thread]
Originally by: Muad' Dib You should post it on our forums . Posting with your wrong alt?
- by Radon Kadar - at 2009.08.27 20:18:00
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3. [Proposal] Factional Warfare and 'Third Forces' - in Assembly Hall [original thread]
Edited by: Radon Kadar on 28/07/2009 18:15:40 Originally by: The Cosmopolite I don't support gate gun fire (automatic or otherwise) on people who are in a CONCORD war/FW war type state with respect to others. Gate guns are not intende...
- by Radon Kadar - at 2009.07.28 18:09:00
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4. [Proposal] Factional Warfare and 'Third Forces' - in Assembly Hall [original thread]
Hi Cosmo, I like the general idea but I do not like the restrictions on who can shoot at what ship that stays in place. I hate the current mechanic where a FW fleet is roaming consisting of players from several corporations and only some of these...
- by Radon Kadar - at 2009.07.28 17:00:00
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5. Gang Warefare Drake - in Warfare & Tactics [original thread]
And don't forget to bring 5 warrior 2 drones for anti frig.
- by Radon Kadar - at 2009.07.27 13:37:00
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6. Opinion: Ratting/Mission in low-sec should give higher reward than 0.0 - in EVE General Discussion [original thread]
Originally by: Agent Known Oh sure, nerf yet another way to make ISK on this game... This is not a nerf 0.0 thread. This is a boost low-sec thread and don't worry if the rats pay out more than in 0.0 per kill.
- by Radon Kadar - at 2009.07.24 17:43:00
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7. Opinion: Ratting/Mission in low-sec should give higher reward than 0.0 - in EVE General Discussion [original thread]
Edited by: Radon Kadar on 24/07/2009 17:14:40 Even if we make 0.0 ratting less safe, low-sec ratting would still not compete with lvl 4 missions. The simple solution is making lowsec rats pay better.
- by Radon Kadar - at 2009.07.24 17:11:00
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8. Opinion: Ratting/Mission in low-sec should give higher reward than 0.0 - in EVE General Discussion [original thread]
I agree that EVE does not have to be a solo game but with the rat rewards at the moment, how would would we with a small group make an amount of isk/hour that compares even with running level 3 missions in high sec?
- by Radon Kadar - at 2009.07.24 17:10:00
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9. Opinion: Ratting/Mission in low-sec should give higher reward than 0.0 - in EVE General Discussion [original thread]
Edited by: Radon Kadar on 24/07/2009 17:02:19 Why is ratting in low-sec such a bad idea compared to ratting in 0.0 or missioning in high sec? Because ratting in 0.0 is a low-risk activity since space is protected by alliance bubble camps and ...
- by Radon Kadar - at 2009.07.24 17:02:00
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10. re: Most expensive EvE kills? Top 3?? - in EVE General Discussion [original thread]
For a single ship loss, sub Titan (no cargo), this is Nightmare seems to have been quite a bit of isk. http://www.pawsofevil.com/kb/?a=kill_detail&kll_id=23823
- by Radon Kadar - at 2009.06.30 12:37:00
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11. [Proposal] 24 Imperial Cruisade wardec SF alliance - in Assembly Hall [original thread]
I always wonder from a RP perspective why SF is interfering with FW corporations in the first place. The militia's are at war with each-other but do not deny access to neutrals in any of the space they "hold". Some of them may be undisciplined s...
- by Radon Kadar - at 2009.06.25 19:10:00
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12. Drake vs HAC - in Warfare & Tactics [original thread]
Solo PvP? Where can I get it? In a Drake? I prefer the HML mostly for the fight at range and the GTFO part. Leave the tackle to an interceptor.
- by Radon Kadar - at 2009.06.03 20:41:00
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13. Plexing: bridging the gap between plexers and PvPers - in Warfare & Tactics [original thread]
I fully support these ideas!
- by Radon Kadar - at 2009.06.03 15:02:00
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14. CCP releasing the EVE client for player modification - in Assembly Hall [original thread]
I think it is a nice idea but it is too late to add something like that now. It will likely be a lot of work to develop an API for extensions and then may take a lot of time to stabilize and avoid exploits. The should just get some better UI dev...
- by Radon Kadar - at 2009.06.01 15:56:00
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15. New overview state: at war with fleet member. - in Player Features and Ideas Discussion [original thread]
We all know that there is a real problem with the typical FW fleet and war-decks. Since FW fleets consist of members for different corporations but are not considered an alliance it is not possible for fleet members to help out if a fleet member ...
- by Radon Kadar - at 2009.06.01 15:36:00
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16. Nope, I don't have any problems, Whiners. - in EVE General Discussion [original thread]
After spending that much on a gaming machine I assume you also bought a few Titans with gtcs?
- by Radon Kadar - at 2009.05.14 19:11:00
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17. Cloaking/MWD fix is fine! The problem is bubbles and scouting ships. - in EVE General Discussion [original thread]
Originally by: Juliette DuBois Of those shiptypes both recons and inties kill people just fine, if you made them immune to bubbles it would be stupid. There would be no way to engage them anywhere without setting up elaborate traps or hopi...
- by Radon Kadar - at 2009.05.14 19:06:00
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18. Cloaking/MWD fix is fine! The problem is bubbles and scouting ships. - in EVE General Discussion [original thread]
Cov-ups, Recons and maybe interceptors should be immune to bubbles so that they can scout properly in 0.0. Maybe allow them to enable cloak without it decloaking first after jump in. I always felt that the use of a mwd/cloak to avoid a gate camp...
- by Radon Kadar - at 2009.05.14 18:31:00
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19. [Issue] Let us view Caldari weapon systems! - in Assembly Hall [original thread]
I can understand that for lag avoidance it is better to have just a single 'super' missile to track but the ship should look different based on what launchers you fit.
- by Radon Kadar - at 2009.05.14 14:16:00
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20. [Proposal] Fix Faction Warfare plexes - in Assembly Hall [original thread]
There are 2 main problem with plexes in faction warfare: 1. They are too easy to do by speed tanking. 2. They give no monetary reward (compared to missioning). (General problem with FW and low-sec space) Right now a FW plex can be speed tanked b...
- by Radon Kadar - at 2009.05.14 14:05:00
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